Encyclopedia of E-collaboration

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The special type of communication he described strikes right to the heart of collaboration. Better ways to facilitate online collaboration are definitely on the minds of most knowledge managers and intranet Webmasters. Some collaboration initiatives are targeted specifically at communities of practice, helping them find specific information on a topic, share successes, develop best practices, replicate ideas, and identify experts.

However, creating successful online collaborative communities isn't necessarily easy-or always necessary. Just because you can create an "online" dimension of community doesn't mean that you should. Technology should be a supporting player in any collaboration effort, not the driver. Spend time at any intranet or knowledge management conference and you'll collect dozens of horror stories about failed online communities.

You'll also hear about successful initiatives and thriving communities. Each story has a nugget of truth about what works or doesn't.


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Failures usually result from unusable software with overly complex routines, organizational readiness, governance, and communicating value to the individuals. Don't let these stories make you gun shy about adding collaborative tools to your intranet. Many employees and organizational groups are looking for collaboration tools to help support their efforts.

Electronic collaboration is made possible through electronic meeting and collaborative work systems and teleconferencing. Electronic meeting and collaborative work systems allow teams of coworkers to use networks of microcomputers to share information, update schedules and plans, and cooperate on projects regardless of geographic distance. Special software called groupware is needed to allow two or more people to edit or otherwise work on the same files simultaneously.

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Teleconferencing is also known as videoconferencing. As was mentioned in the discussion of desktop videoconferencing earlier, this technology allows people in multiple locations to interact and work collaboratively using real-time sound and images. Full teleconferencing, as compared to the desktop version, requires special-purpose meeting rooms with cameras, video display monitors, and audio microphones and speakers. Telecommuters perform some or all of their work at home instead of traveling to an office each day, usually with the aid of office automation systems, including those that allow collaborative work or meetings.

A microcomputer, a modem, software that allows the sending and receiving of work, and an ordinary telephone line are the tools that make this possible. Telecommuting is gaining in popularity in part due to the continuing increase in population, which creates traffic congestion, promotes high energy consumption, and causes more air pollution. Telecommuting can help reduce these problems. Telecommuting can also take advantage of the skills of homebound people with physical limitations.

Studies have found that telecommuting programs can boost employee morale and productivity among those who work from home.

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It is necessary to maintain a collaborative work environment, however, through the use of technology and general employee management practices, so that neither on-site employees nor telecommuters find their productivity is compromised by such arrangements. The technologies used in electronic communication and teleconferencing can be useful in maintaining a successful telecommuting program.

Image processing systems include electronic document management, presentation graphics, and multimedia systems. Imaging systems convert text, drawings, and photographs into digital form that can be stored in a computer system. This digital form can be manipulated, stored, printed, or sent via a modem to another computer. Imaging systems may use scanners, digital cameras, video capture cards , or advanced graphic computers. Companies use imaging systems for a variety of documents such as insurance forms, medical records, dental records, and mortgage applications.

Presentation graphics software uses graphics and data from other software tools to create and display presentations. The graphics include charts, bullet lists, text, sound, photos, animation, and video clips. Multimedia systems are technologies that integrate two or more types of media such as text, graphic, sound, voice, full-motion video, or animation into a computer-based application. Multimedia is used for electronic books and newspapers, video conferencing, imaging, presentations, and web sites. Office management systems include electronic office accessories, electronic scheduling, and task management.

Not only can a group cheaply communicate, but the wide reach of the Internet allows groups to easily form, particularly among dispersed, niche participants.

22 – Electronic Collaboration

An example of this is the free software movement in software development which produced GNU and Linux from scratch and has taken over development of Mozilla and OpenOffice. Commons-based peer production is a term coined by Yale Law professor Yochai Benkler to describe a new model of economic production in which the creative energy of large numbers of people is coordinated usually with the aid of the internet into large, meaningful projects, mostly without hierarchical organization or financial compensation.

He compares this to firm production where a centralized decision process decides what has to be done and by whom and market-based production when tagging different prices to different jobs serves as an attractor to anyone interested in doing the job. Examples of products created by means of commons-based peer production include Linux , a computer operating system ; Slashdot , a news and announcements website; Kuro5hin , a discussion site for technology and culture; Wikipedia , an online encyclopedia ; and Clickworkers , a collaborative scientific work.

Another example is Socialtext , a software solution that uses tools such as wikis and weblogs and helps companies to create a collaborative work environment. The term massively distributed collaboration was coined by Mitchell Kapor , in a presentation at UC Berkeley on , to describe an emerging activity of wikis and electronic mailing lists and blogs and other content-creating virtual communities online.

From Wikipedia, the free encyclopedia. For other uses, see Collaboration disambiguation. For the definition in music, between two or more artists, see Featuring.

Encyclopedia of E-Collaboration

This section does not cite any sources. Please help improve this section by adding citations to reliable sources. Unsourced material may be challenged and removed. November Learn how and when to remove this template message. Main article: intentional community. This section needs additional citations for verification. Please help improve this article by adding citations to reliable sources.

Main article: Classical music written in collaboration. See also: Management cybernetics. Play media. See also: Collaborative writing and Collaborative fiction. See also: Science 2. Classical music written in collaboration Collaborative editing Collaborative governance Collaborative innovation network Collaborative leadership Collaborative search engine Collaborative software Collaborative translation Commons-based peer production Community film Conference call Cooperative gameplay Critical thinking Crowdsourcing Design thinking Digital collaboration Facilitation Intranet portal Knowledge management Learning circle Postpartisan Role-based collaboration Sociality Telepresence The Culture of Collaboration Unorganisation Wikinomics.

Creating a Culture of Collaboration. Jossey-bass, See also. Wagner and Loet Leydesdorff.

Globalisation in the network of science in The diffusion of international collaboration and the formation of a core group Archived at the Wayback Machine. Thousand Oaks, Calif. A Home in Community. Retrieved 3 February Jewish Virtual Library. Human Development. Developmental Psychology.

Thinklets for e-collaboration

Growing up in a culture of respect: Childrearing in highland Peru. Austin: University of Texas Press. Child Development. Game Theory. Stanford Encyclopedia of Philosophy. Metaphysics Research Lab, Stanford University. Perseus Books, Retrieved Educational Research Review. Cambridge: Cambridge University Press. Situated learning: Legitimate peripheral participation.

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